Tuesday, December 9, 2025

Special Effects: How to Create Tricky Aspects of Horse Color for Beginners Part IV



Introduction to Part IV


We’re back at it with this six-part series delving into some painting techniques for beginners, this being Part IV. We’ve covered a lot of ground in Part I, II, and III, from painting eyes and hoof striping to mapping and dun factors, but we have a ways to go still. There’s lots more ground to cover.


But that’s the great thing about learning—there’s always something new to glean and ponder, isn’t there? It just never ends. Well, the same is so for our art—there will always be that new interpretation to express, that subtle nuance to reproduce, that novel feature to capture. It’s just an unending source of inspiration and fascination that fuels our efforts! Truly, this marvelous creature we so love presents us with enough material for several lifetimes, and still there would be more! That in mind then, let’s continue our explorations with more tricky features to paint so let’s jump right in!…


Painting Faces


Every horse’s face is unique, just like ours. And each one is absolutely beautiful, isn’t it? And if you look closely, you’ll tease out lots of little highlighted and shaded details we can transfer to our paintjob as well. Indeed, the horse's face is full of neato details and tonal changes and it's fun to capture all that in our paintjob. Plus it really helps to bring the sculpture to life and adds so much interest to our portfolio. So take some time to observe and study the horse’s face up close. Because, yeah, pop those details onto your painted face and…bam…your paintwork is immediately launched to the next level! But how do we do that?


Well, look at your references and note where the highlights are hitting and where the shadows are falling on the head. Squint your eyes if necessary as that helps to generalize things better. Now note which of those areas are skeletal such as the zygomatic arches, the nasal bone, jaw bars, and the teardrop bone. These areas do best when they appear hard and solid, not fleshy and squishy and a handy way to achieve this is using bold blocks of highlight and shadow. (However, don't forget that certain coat colors often call for bony areas to be darkly shaded. For example, on many greys and sooties, the teardrop bone and zygomatics can be dark at times.) Now identify the fleshy parts such as the jowls, the buccinator bellies, the muzzle, the eyelids, eyebrow wrinkles, forehead musculature, and fleshy details and textures. These are gooshy areas that do best when painted in a way that amplifies that quality. A handy way to mimic this is to use a bold shading treatment with embedded tonal differences, with a squiggly, multi-layered treatment to highlighting, textural details, and tone. Indeed, squiggles of light color are particularly helpful in the expanse between the eye and nostril, for instance. Now identify those details that should be specially painted such as veins, wrinkles, eyelashes, ear fuzz, ripples, moles, subtle bumps or depressions, or other little touches. Like with fleshy parts, these squooshy or textural details should appear gooshy and soft or fuzzy, not hard and firm. A good way to achieve this is a subtle layering of color and tone to make them sit back in some places and pop out in others. Then lastly, pay careful attention to hair growth patterns such as forehead whorls, or the flow or grouping of fleabites, or the grain on composite colors (like roan and grey). Likewise, hair details on the face should appear fuzzy or silky, and a diffused use of paint with subtle, strategic, striated detail can do much to mimic this effect. For example, drawing in “hairs” with sharp color pencils and then softening them with a burnisher or airbrush to make them “sit back" into the coat can work well. Just stay mindful of scale when painting in little hairs. Also be mindful of the color and tones of the details you're painting, paying close attention to your references. For instance, on some coats, the moles can be dark dots rather than highlighted nodules.







Here are some tips for painting faces before you start: 

  • A handy way to visualize things is to think of the face being lit from a single light source, somewhere in the front, about five inches from the sculpture’s nasal bone and forehead. This helps to mimic the angle of the sun's light in a flattering way. So where the light hits is where the highlight should be concentrated and where it doesn’t should be where shade is applied. In other words, the “tops” of things need highlight and the “bottoms” of things need shading. 
  • Determine what the hair situation is or grooming status the sculpture represents before shading the face. For instance, a horse with a tightly clipped face, such as a show Arabian, will have more dark skin showing and influencing the body color, so pay attention to where and how that manifests. In contrast, a fuzzy, winter-coated horse will sometimes have less dark skin showing.
  • It can be a good idea to tint dark skin greys away from stark black and white mixtures away from stark white to instead infuse some tans and browns to soften them for a muted or fleshier look. Also, this gives you a "place to go" when you add highlights and shadings. And don’t always think in terms of body color and and black for skin aspects. In reference photos, look for greys, tans, greens (grass staining) and other colors that can add realism and dimension to the skin areas. Also look for highlighted areas such as the nostril rims, muzzle wrinkling, and fleshy bits that do well with a bit of accentuation with soft, lighter highlights. However, when it comes to certain dilutes like champagne, pearl, isabella, etc., think in terms of their respective "lavender" brown, brownish, or pink skin tones instead of charcoal skin.
  • Work to make the intensity of the facial shading consistent to the intensity of the body shading since both need to harmonize. A body given cursory treatment looks odd with a face that’s been super detailed or visa versa. Keep the big picture in mind.
  • These techniques are easily scaled up or down with how big your sculpture or medallion is. Just be sure that as the size diminishes that precision and scale become more of an issue.
  • Something to consider is that not all things in nature translate well into painted sculpture. For instance, a coat color may come right up to the eyes, muzzle, and inside clipped ears of a real horse, but this effect isn’t so flattering on a painted sculpture because it looks unfinished. Champagnes and similar dilutes can be particularly challenging for this reason. Really, just a bit of darker shading in these areas can do a world of good for a painted sculpture to read better, but it's up to you and your references.
  • Accentuate the sculpted expression in pigment, don't work against it. Likewise, we should let the sculpture guide our creative choices...follow it, don't fight it.
  • Pay attention to tonal differences on the face characteristic of a coat pattern or characteristic for an authentic result such as sooty, dun factors, or pangarĂ©.
  • Horse faces can be tricky to paint as they characterized by both hard and soft structures that have to read right. To that end, straight lines tend to look hard and squiggly lines tend to look fleshy. Manipulate these effects to mimic bone or flesh on the head.
  • We can use fine liner brushes, pencil pastels, or color pencils to further detail markings, eyes, or other facial features. Just try to blend or mute the color pencils since stark pencil work can be distracting when set against more blended, subtle media. Always harmonize the media so it all marries together.
  • Pay attention to details and how they could be painted. For instance, again sometimes moles around the eye and on the muzzle will show up as a dark spot rather than a neutral one or a lighter one, depending on the color and coat situation.
  • Be sure to paint in the eyelashes if they're present, and add delicate striations to really drive the point home if you wish, like how you would paint fuzzy ears (discussed in a bit).
  • Don’t be too timid with shade and highlight. We have to recreate the look of mass and anatomy, remember. And in the sea of sculptures with flat facial shading, anything with the lifelike pizzazz will get the attention. However, that said, don't go overboard either so the piece looks like carnival paint. It’s a delicate balance.
  • A fuzzy coat can warrant highlighting and shading of the hair clumps and striations, so pay attention to hair texture on the head.
  • Keep things diffused so they aren't harsh, literal lines. This will help the look of living flesh more than a painted model.
  • Not every facial structure needs to be emphasized equally or "outlined" with shadow all the time. Sometimes some sculptures do better with hinting at things instead so we should use our discretion for what works best for the sculpture. Always work in the sculpture's best interest.
  • Dark parts tend to look smaller than light parts, so if a facial aspect (such as a nostril) is awkwardly large, simply keep it darker toned. Or, on the other hand, if an area is too small, use white markings or starker highlight to make them appear larger.
  • Don't forget to shade and highlight large patches of white, too, like a large marking on the face. Having an intricately shaded color portion with a big plain white marking isn’t as cohesive as giving them similar treatment. This is especially so of bald faces where all you really have is a white face you have to make work in a lifelike bony and fleshy way.
  • Don’t ignore the ears! Look for wrinkles, veining, hair growth patterns, and other details you can recreate. It doesn't necessarily have to be on the sculpture itself for you to duplicate it in pigment either, you can paint it on.
  • A face looks best if the ears, eyes, and nostrils have the same level of interest value, the same degree of treatment, so be sure to harmonize all three.
  • All details don’t need the same intensity of pigment. Indeed, a life-like quality can be best served with differing intensities in strategic locations. For example, perhaps the “Y” vein on the face looks best with a brighter highlight while any veining on the jowl or ears will do better with subtler highlighting. Or maybe that "Y" vein needs varying tones to highlight it for a fleshier appearance rather than just using one highlight color. Similarly, while the eyebrow wrinkles can look good with a bolder treatment of highlight and shade, the muzzle wrinkles are more convincing with a softer touch. So pay attention to how highlight and shadow play on the face differently for a living effect.
  • Study the work of other artists to discover how they tackled certain aspects. Studying how they met the challenge can go far to refine our own Eye and rethink our ideas. 
  • We should gather lots of good reference photos and consider how we would paint them on a static sculpture. Ponder where highlight and shade occur plus the look of details, squiggles, ridges, ripples, striations, and other little features. Compare and contrast, and pay attention to breed, age, seasonal, and individual variations. This helps us to develop a fuller mental library and the freedom to express the face with broader ideas than what’s habitual.
  • Because each face is individualistic, so should your facial paint job. So approach each painted face with a new, fresh idea. Avoid habit, formula, and try to ignore what's expected by convention. So study to find what lies beyond that proverbial box and seek to infuse novelty into each of your painted faces. 
  • The more faces you paint, the more confident you’ll become so just keep at it. It’ll get easier!




So to start painting all this, try this process on a dark-skinned head (you can do the same with a pink-skinned marked head, just use dark pinks for the shade tones instead):

  • Basecoat the entire head the same color as the body or how your reference photo indicates.
  • Block in any tonal differences indicative of a pattern such as pangarĂ©, sooty, dun factoring, or grey.
  • Block in the charcoal shadings of the eye, nostril, and ear.
  • Line the top ridges of the eyelids and brow wrinkles in a light grey or light version of the body color, and the crevices of the wrinkles in dark charcoal or a dark version of the body color. Also use the dark charcoal color to add that "eyeliner" around the lower eye rim and to define the front corner of the eye. Go back and fix any oopsies with the appropriate color to tidy things up so they're precise.
  • Use black or dark charcoal to color in the nostril (inside the "V" where the two rims meet, too) and line of the mouth. Then line the rims of the nostrils and muzzle wrinkles in a light grey or light body color, whichever works best for the overall effect.
  • Lay in the facial shadings, underneath the skeletal and fleshy structures plus the “salt cellar," or the hollow within the zygomatic arches as well. The shade color should be most intense in the remotest areas, but diffuse into the basecoat. Examples of what to potentially shade: Underneath the zygomatic arches, the jawline, above and underneath the teardrop bone to make it "pop," under the buccinator bellies, down the middle of the nasal bone and some of the soft fleshy details from eye to muzzle. We can also shade the space between the jaw bars under the head. Overall though, choose to shade where it's strategic for the sculpture, flattering it best and being most accurate to its facial structure.
  • Lay in the highlights. Think of concentrated streaks of highlight placed in very specific places and forms. Keep the pigment bright and clean. Examples of what to highlight: Each ridge of the nasal bone, the tops of the zygomatic arches, the ridge of the teardrop bone, the tops of the buccinator bellies, the jaw bars, and the jowl area beneath the eye and diffusing towards the bottom into the shaded part. Again, keep the sculpting of the sculpture in mind when choosing highlighted areas.
  • Squiggle in brighter, tighter, and more concentrated highlight in strategic areas of the fleshy areas to make them appear gooshy such as around the muzzle, under the eye, the expanse between the eye and the muzzle, on the buccinator bellies, and on the jowl. Squiggles help to make these areas appear fleshy with their complex web of underlying flesh and fascia.
  • Pay attention to the fleshy muzzle texture between the nostrils, too, when looking at the face from the front, shading and highlighting any crevices, bumps, and contours as needed.
  • Use the basecoat color to blend everything, then go back and deepen shading or brighten highlight as needed. Add extra tones and tints as needed, and continue to fudge and detail and then…
  • Lay in markings then finish by putting a dab of dark flesh color deep inside the nostrils. Be sure to shade and highlight the markings, too, to avoid a flat paintjob that will seem inconsistent to your detailed face.
  • Extra points: After you’re satisfied, highlight veins, nerves, tiny fleshy details, and wrinkles.









There are five things to avoid when painting the face. First, don’t create a confusing mess. Paint like you mean it by keeping the ideas clear and the facial features distinct to push along the sense of clear anatomy. Second, similarly, the face has to make sense visually or it’ll be distracting. Each detail and portion of the face should be treated with a meticulous, precise hand. For instance, an eyelid highlight should be exactly on the tops of the eyelid and not slid into the crease. Likewise, shading should be exactly within the fold and not creep up onto the ridge of the eye lid. Similarly, vein highlights should be exactly on top of the veins and not slip off onto the facial musculature. Precision is everything when painting faces! Third, don’t forget to get fiddly because details count. Remember that we’re dealing with inanimate objects that have to mimic life, and usually an overly simplistic approach to facial shading needs a bit of help to truly convey this impression. We don't want our piece to look just like a hurriedly painted model, do we? So pay extra attention to details, deliberately accentuating them with pigment carefully. Like look for tonal changes, squiggles, ripples, and tiny striations in life and in the sculpture to accentuate to really wake up our facial paintwork. Third, don’t approach everything in the same way. Know which to emphasize and which to give softer treatment. For example, the zygomatic arches and buccinators can do well with a bolder treatment whereas the muzzle can often use a subtler touch. Fourth, don’t ignore the ears. They should given the same special treatment as the rest of the face. This means that their insides should be detailed (which we’ll discuss in a bit) and the colored ear rims should also be neatly done as well as the “V” where the ear folds join the head. And fifth, don’t regard facial shading and highlight as an afterthought. It’s as integral to the paintjob as dapples or markings. Indeed, a skillful coloration of the face can make a sculpture all by itself, so think about going the extra mile. (Recommended Reading: Face Off Again: Painting Equine Faces Redeux)




Highlighting Veins


A nifty detail to include is the subtle highlighting of veins on the face, ears, and body. Do this well, and the impression of a thin skinned horse is really amplified which can be extremely effective for hot bloods like Arabians, Amazigh, Marwaris, Thoroughbreds, and Tekes, or for those pieces depicting athletic motion. Do it not so well, and well…not so good. So the stakes are high! So practice on a junker first to get a feel for this technique before really diving in.


So determine your piece’s primary body colors in the areas with veining. What you want to do is make your highlight color one shade lighter than the primary color so the vein will “pop,” but not too much. You want just a subtle indication, not something that’ll capture the eye and not let go. Now it’s better to work in sections rather than all over, all at once, so do one region of the body at a time. So mix up some paint that’s your highlight color for an area and thin it to 1% milk consistency. You want it to be opaque enough to show up, but not so opaque as to look “painted on.” On the other hand, you don’t want it so diluted as to be too transparent that’ll also be prone to pool, drip, get patchy or streak. There’s a Goldilocks Zone for consistency here, which you’ll learn soon enough through feel. Okay, now take your small round with the longer bristles, like your mapping brush, and dip it in the paint and dab out the excess then trace onto the selected veins with paint, being very careful to keep right on the vein and not flup off onto the body. Absolute precision is critical. However, you don’t have to highlight every vein or capillary as often times simply choosing strategic ones will do. It’s up to you. Also, you can simply paint in little capillaries if you wish. Indeed, sometimes these structures are so small or the scale of the piece is so tiny that they warrant this painted-on approach. Just keep it subtle and not garish. Extra points: Highlight the vascular network on the ear.


You want to avoid five things. First, don’t make your highlight color too bright otherwise it’ll make for a distracting result. You merely want to amplify them just enough to drive the point home, not create an eye-sink. Keep it subtle. Second, don’t create a messy, confused result as this is a distraction. Instead, be precise and steady-handed at all times when highlighting veins. It makes for not only a more tidy result, but ones that makes a lot more sense. And third, it’s often not a good idea to shade under a vein as highlighting is often more than enough to get the point across. In this case, using a feather can be far more effective than using a hammer. Fourth, don’t amplify problematic veining. In other words, don’t bring our attention to something that’s a liability. So only highlight veins if they’re correct and convincing because if they aren’t, highlighting them is only going to become a big distraction. And fifth, don’t paint out of scale. Always keep scale in mind. Really, if you cannot highlight a vein tiny enough, then it’s better not to.


Painting Fuzzy Ears


Fuzzy ears are just charming and endearing, aren’t they? So cute! But painting them can be a little bit of a challenge. Once we’re armed with some ideas though, they can actually be really fun to paint! Truly, to see the ears just “wake up” right before your eyes is so cool! (Recommended reading: All Ears: Sculpting the Equine Ear)


Okay, first off, you need good, reliable, applicable fuzzy ear references. That’s to say that ear fuzz color can be dependent on the body color, so pay attention to any correlations. For instance, ear fuzz on a grulla is often counter-intuitively very pale rather than dark and you need to know that before you paint. So only use references of ear fuzz that are derived from your actual body color. In other words, if you’re painting an apricot dun, only use ear fuzz photos of apricot duns as references. These types of references aren’t interchangeable.



Now another thing to remember about ear fuzz is that it’s fuzzy, soft, fluffy hair. It’s not the same kind of hair on the coat or in the mane and tail. It’s texture is quite different, almost downy. So we want to mimic that best we can in our paintwork. How do we do that? Well, with tone and brushwork, two powerhouses that work together to help our illusion along in this  regard really well.


So to paint ear fuzz, you’ll be using your mapping brush and the paint consistency should be about 1% milk consistency. Dip and dab as usual, and paint in layers, applying these steps. Now we'll be painting dark to light most often with ear fuzz as it lends a dimensionality to them when we paint in lighter details in layers. So to that end…

  • Paint the entirety of the ear fuzz in the medium darkest shade color you find in your reference. 
  • Then paint strategic crevices with the darkest shade color you find in your reference.
  • Now mix up some highlight colors that match your references to the consistency of about 1% milk and gently add delicate thin streaks of hair on the ear fuzz. Then just keep doing this until the ear is done to your liking, staying mindful not to obliterate your shading colors you laid in earlier.
  • Do some back-and-forth adjustments as needed.
  • Extra points: When you’re done, be sure to rim ears and tip them with the appropriate color as indicated by your references. 
  • Note: You don’t have to just use paint and brushes for this as color pencils or pastel pencils can work nicely, too (keep them sharp). 
  • Alert!: Now if the fuzzy texture is sculpted in a way that’s very textured and striated, instead opt to drybrush in the highlights rather than brush them in. To do this, paint the inner ear dark as per usual and allow that to fully dry. Then mix up a couple of highlight colors, but don’t thin them down—keep them thick. Then take a soft filbert brush that’s a little beaten up, like your dappling brush, dip it a little bit into a highlighting paint and rub out the excess on a lint-free shop towel then gently and lightly scrub this color onto the ear fuzz, just on the ridge surfaces of the ear hair. In other words, don’t jam the brush in there…just hit the tops of the sculpted ridges. Instantly, you’ll see those ridges highlight themselves in such a lovely way!

There are two things you want to avoid when painting fuzzy ears. First, don’t create a confused, messy result but keep your shadings and highlights clear. And second, don’t stray from the colors on your reference. It’s important to only use the tones you see in your photo otherwise the result may not read quite right.


Painting Shaved Ears


Alternatively, there will be occasions where you’ll need to paint the interior of shaved ears. Now the thing to note about shaved ears is that all of the ear’s anatomy will be exposed, anatomy we can capture in our pigment to add detail. Specifically, there are delicate but prominent ridges inside the flute of the ear that do well with being painted in if not sculpted, or highlighted if sculpted. To do that, simply use the vein highlighting method then gently streak in those ridges. When you’re done, don’t forget to rim the ears appropriately. Extra points: Blend the ends of the ridge streaks into the ear so they melt into the rest of the ear nicely.


There’s three things you want to avoid when painting the ridges inside shaved ears. For starters, keep the effect subtle so only use a color one or two times lighter. That minor variation will be plenty to get the point across. Second, keep a steady hand. You want that paint directly on top of the ridge and unwavering. And third, don’t go too bananas with this. There’s only about two to three ridges inside the ear, so don’t do more than that.


Conclusion to Part IV


Some people think they need innate talent to do art. I disagree. I think it takes two just things: Practice and love. That’s it. That’s all it takes. So if you’d love to do some arting, you’ve already got half the equation! Dive in! And give it enough practice. So many folks think that within five pieces they should be creating at some lofty level. It doesn’t work that way. It’ll take about ten or fifteen before you start to see some real improvements. And if you’re doing it right, you’ll have created hundreds but are still surging forwards with improvements. But that’s the glorious thing, isn’t it? The more you grow, the more room you get to grow into, like a goldfish! It keeps all this so fascinating, fun, and challenging because wouldn’t it become boring and stale if we all hit “perfect”? And besides, “perfection” is overrated. It’s an impossible illusion, too, and it hurts you in a comparison trap that does nothing for your confidence. So just darn the torpedoes and take up painting! If you’d like some guidance and structure, take a class, read and article, or watch one of the many videos online. There are a ton of resources out there at your fingertips! How cool is that? The point is—just start. Don’t allow your fears and doubts to hold you back. Life is too dang short.


So in Part V, we’ll continue our painting journey with more tricky effects that’ll add some spice to your creative brew! 


“Talent is good. Practice is better. Passion is best.”

— Frank Lloyd Wright


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Tuesday, December 2, 2025

Special Effects: How to Create Tricky Aspects of Horse Color for Beginners Part III



Introduction to Part III


Welcome again to this six-part series exploring some special effects in paintwork for beginners! So far we’ve covered a lot of ground from hoof striping to painting eyes, but we’ve got a ways to go still. There’s a lot to cover!


It’s important to help out our beginners in this art form. Why? Well, it’s good for our community and it’s good for you. When we have more brains working problems, we find more diverse solutions and that just spells innovation for everyone. We also encourage the painting of all those full shelves of nekkid resins and that spells good things for our shows and engagement. What’s more, who knows where the next superstar will come from, the next one to lead us into the step in our evolution? From the beginner pool, that’s where! Plus, one of the best ways to learn is to teach because you really have to know your stuff. That’s to say, when you teach beginners your methods, you’re actually learning more about your own conventions and techniques, too, since having to explain something warrants introspection and reflection. Wrap it all up then, if we don’t encourage beginners, we’re actually stunting our own growth in so many ways, on a personal level and as a community. So consider ways to help a beginner you know. It’s the right thing to do and it sure feels good! The thing is that no matter how long you’ve been at this, there is always—always—something more to learn. Something new, novel, innovative, fresh, always! So in essence, if you're doing it right, you're always a beginner, aren’t you? Really, that newb energy is far better for you than you think!


So with that close to heart, let’s continue our adventure into tricky painted effects and novel little touches for our paintwork to kick our art up a notch or two….let’s go!…


Dun Factors


Dun factors can be found on some duns and grullas, but their hue depends on their base color as not all dun factors are black based. For example, an apricot dun can have rust colored factors or a dunalino can have golden brown factors. So pay attention to their color and don’t just assume they’re black-based across the board.


So what are dun factors? Well, they’re also called “primitive marks” or “zebra markings,” and all the factors may be present or just a couple, it all depends on individual variation. However, the dorsal stripe is the most common while leg barring and ear tipping are the second most common. And you know the mantra by now: Always work from good references, especially when doing dun factors, and follow them religiously. It’s also a good idea to study lots of dun factors to develop a mental library to work from because you’ll see that there’s quite an array of factors that can show up. So, all said, really lean into your references and try not to exercise too much artistic license. So these factors are:

  • Dorsal stripe: This can vary from thin to broad and can vary in intensity as well.
  • Barbs off the dorsal stripe or “fish bones”: Perpendicular striations that emanate from the dorsal strip and head down towards the ribcage, even as extensively as to run down onto the ribcage. They’re sometimes accompanied by “shadow dorsals” that run parallel to the dorsal stripe for a length down the spine, usually ending at the lumbar span or sacrum.
  • Shoulder barring: This also varies from thin to broad to sparse to extensive, even going up the neck and onto the wither and back. It can also vary in intensity.
  • Hip barring: This is usually more conservative than shoulder barring, but can have the same variations in intensity and barring.
  • Leg barring: Very obvious on the cannons, gaskins, and forearms, it’s zebra-ish in character not just straight lines across these areas. However, leg barring can extend up the hindquarter and lower neck but end up more as a “shadow” of color than a zebra-like stripe in these extensive areas. 
  • Tipped ears: The top third-ish to one-half of the ear can be colored with dark color. The ear rims are typically dark colored as well. (Ear fuzz is most often pale.)
  • Ear barring: This can often be seen as a band of dark color around the flute of the ear below the tipping, or nearly around the flute that can vary in intensity between horses. 
  • Cobwebbing: Cobwebbing occurs on the forehead as zebra-like faint striping emanating from the center of the head. It can also have a “now you see them, now you don’t” quality to them at times, too.
  • Mottling: These patches of splotchy dark color are like tiny mottled dapples that can occur on the chest, shoulder, forearm, triceps, and elbow area, stifle, rear and gaskin areas, even up on the jowl.
  • Smudge marks: These can occur around the elbow, stifle, rear, and gaskin although they can also crop up at the base of the ear, the curved boney “wing” of the Atlas bone (the first cervical vertebra), the point of hip and croup, and along the shoulder.
  • Face mask: Here we’ll find a coloring of the nasal bone when minimally expressed to a coloring of the whole face to that of the entire head and down the neck, depending on individual variation. 
  • Neck Shadow: When dark color clings along the top of the neck, sometimes even creating some downwards running barbs or streaks.
  • Chest barring: Rather rare, it tends to show up somewhat small and with a “now you see it, now you don’t” effect like cobwebbing.
  • Guard hairs or “frosting": Both the mane and tail often have pale hairs growing along crest or dock that can vary in intensity, but are often quite stark in color.
  • Dark points: Factoring typically causes dark points on the legs, mane, and tail, and often the nasal bone, teardrop bone, and zygomatics.

Now if you note, some of these effects can have a “now you see them, now you don’t” quality to them or they can be really intense, it all depends on individual variation. So stay open to how they vary between individuals to choose the right effect for your paint job. To that end, it’s a good idea to pick a reference that has the types of primitive marks you want to paint to avoid creating something that doesn’t read correctly. In other words, try to find good one-to-one comparative images to work from so you don’t have to re-interpret things or have to apply too much artistic license.



So as for painting primitive marks, there are many ways to do it from using color pencils, pastel pencils, pastels, paint, and airbrushing. I recommend using pastel pencils when first starting out because they give you the control you need with a smudge-factor to blend them easily. For that, you can use a pointed Q-tip to gently smudge strategic areas of your primitive marks to blend and soften them. For extra points, you can augment the pastel pencil work with color pencils to amplify them strategically if you wish (keep them sharp). 



You want to avoid six things with dun factors. First, you don’t want a streaky, artificial look to your factors, but an organic look. So keep them opaque, blended, smudged, and muted a snidge so they “sit back.” Second, on the other hand, you don’t want them to be pastel-powder puffy in color either but good solid factors. Practice on a junker model first to get a feel for the process as it’s a delicate balance. However, also note on your reference how some factors can be quite stark, so pay attention to their intensities, too. On that note, third, don’t assume they’re the same intensity over the entire body so look for how they may be less intense in strategic areas. For example, they can be softer sometimes inside the legs so study your references for those qualities if they’re there. Similarly, fourth, don’t assume all dun factors are the same tone so look for how their hue may vary over the different areas of the body. Indeed, the tones you use for the dun factors are really important, so play close attention to that in your references. Then five, avoid regimentation and work to mimic the look of organic randomness in the intensities, structure, and nature of your painted dun factors. And sixth, it’s really important to mimic the zebra-like quality of the leg barring rather than doing just straight-across lines of pigment. So really focus on their zebra-stripy qualities and you’ll nail it.


Reverse Dappling


Reverse Dappling is a curious effect on some colors from chestnuts, roans, duns, some palominos and champagnes. It can also happen with some clipping circumstances, so look for that as well. It appears on donkeys and mules, too. So what’s a reverse dapple? Well, normal dapples are like a pale spot in a dark honeycomb, right? Well, reverse dapples are dark dappled smudges of color that mimic the look of a normal dapple. On roans, in particular, there’s also often an extensive amount of “frosting” of lighter color surrounding and accompanying the reverse dapples, making them even more pronounced. And on champagnes, reverse dappling can be remarkably extensive. For this reason, you’ll need a good reference photo to work from to reproduce them accurately, and stick to it faithfully. And do a lot of study to develop a mental library to learn its variability because you’ll see they can be intense or subtle, discreet or very extensive, like all over the body, depending on the individual.



As for painting reverse dappling, again, a pastel pencil and a pointed Q-Tip are a handy means to get them on there. Color pencils can also be very useful here as well (be sure to keep them sharp). And some media just lend themselves well to painting them on such as pastels and oils. Acrylics are probably the most difficult to use subtly so think about using dry brushing or a drying retardant. Overall though, be very mindful of tone to “sit them back into the coat” so they don’t look painted on.


You want to avoid three things with reverse dappling. First, you don’t want a harsh, abrupt look to them, so keep them muted and smudgey, and be careful to diffuse the edges a bit. Second, avoid regimentation and regularity in their size and spacing and shapes. They aren’t polka dots! So again, use a reference photo faithfully to recreate them accurately. Indeed, when it comes to reverse dappling, that dappling pattern is its own thing, so really lean into your references. And third, don’t go off-tone with your reverse dappling as that can bust apart your illusion pretty quickly. So remain very mindful of tone so your reverse dappling looks convincing and realistic. (Recommended reading: The Dapple Dilemma: Different Strokes for Different Coats)


Scarring


Scarring is a fact of horse-life and can be a realistic touch to wild horses, rough stock, and working horses. However, many horses will have some sort of scar of some kind on their body, right? Hey, we do, too, so why not them as well? Horses don’t live in a reality vacuum. Indeed, perhaps one way our genre will evolve is to infuse more of real life into our pieces without penalty rather than this “perfection bubble” of contrived reality. Because the truth is any horse will often sustain a minimal level of "living wear" that's a neat realistic and provocative touch to add by suggesting a history, a narrative behind your piece. Wabi-sabi, baby! 


Now scars come in two forms: Bare skin or discolored hair. Bare skin happens when the hair follicles have been so damaged that hair no longer grows back, exposing the skin underneath. This means we also need to consider whether that skin is dark or unpigmented pink before we paint. As for discolored hair, that happens when the hair follicles have been so damaged as to produce either white hair or dark hair in response to a damage event. For instance, many solid colors can develop “rub marks” from ill-fitting tack that manifests as small white patches or streaks of white while, on the other hand, roan is a very sensitive color that will develop dark spots or streaks in response to damage. This is why roan wild stallions have so many dark patches of color on their bodies—from all their battles, all that damage shows up as dark patches, splotches, and streaks. So do a lot of field study and study references to develop a mental library and sensitivity to finding them. When you do, you’ll find that scars are more common than you think, often occurring on the lower legs, or fight or play contact points. Either which way, they indicate a past event so keep your narrative in mind.


As for painting them, they’re easily added with a small round with a good point (and longer bristles to hold a good well of paint). When it comes to the bare skin type, sometimes they're flat and shiny, flat and matte, or slightly raised as they do vary so work from a good reference photo. However, avoid creating "proud flesh” which is granular raised scar tissue which can be a problematic condition unless it marries with your narrative. As for the discolored hair type, they show up as either unpigmented white hair or a darkened patch of hair. 


Now for a skin color, use charcoals for dark skin and flesh for unpigmented skin (like under markings). To that end then, be mindful of tone to achieve a skin-like, muted, “grown” effect so they don’t look too harsh. So to paint a scar, think about this approach:

  • Soften your chosen black with greys or taupes for bare skin, or create muted flesh tones for unpigmented skin. 
  • Use a quality pointed small round brush (with longer bristles to hold a good reservoir of paint) and thin your paint to about 2% milk consistency, then dip and dab out the excess, and apply. ”Subtle" is the key idea here to keep the effect soft and fleshy looking. 
  • Extra points: Apply them at a hair texture angle to recreate that effect on their borders because remember there’s hair overgrowing along the perimeter. 
  • Note: Or you can use pastel pencils or color pencils instead, if you wish.

When painting scars, you want to avoid four things. First, avoid producing brush strokes of harsh color on your piece. Keep your scarring flesh-like and soft by working carefully with properly thinned paint. Second, don’t make your scarring streaky and patchy. Remember, it’s bare skin so work to mimic that effect by making your scar even and opaque. Third, be mindful of tone so it doesn’t appear as harshly painted on but organic and fleshy. And fourth, avoid sloppiness. This is because you want a high degree of control and “crispness” to them because they are abrupt, so don’t diffuse them too much into the coat, don't make them too smudge or blendy. Remember, they indicate an injury rather than being naturally grown from the coat so try to mimic that best you can.


Brands


There are two basic types of brands: Freeze marks and hot branding. The former uses intense cold while the latter uses intense heat to mark the hide. They produce different effects so it's important to know the difference. 


Don't confuse scars with freeze branding since this procedure damages the hair follicle itself and not the skin. On solid color animals then, freeze marking changes the hair color permanently to white by permanently damaging the hair follicle. However, that’s not true for grey horses in which white hairs eventually wouldn’t show up. On grey horses then, the freeze brand is left on longer to destroy the follicles completely, leaving the bare black skin to show the brand. Now hot brands, on the other hand, actually burn the hair and skin to permanently leave a raised scar. 


As for when branding happens, some breeds can be branded in specific ways like the Arabian, Iberian, Trakehner, and Pega donkey, as well as many warmbloods, while some ranch horses are branded to identify their owners. So be sure to research the specifics before adding a brand to your paintjob to stay correct.


To do a dark-skin brand then, simply use the scar technique. However, be more mindful of the overlaying hair along the perimeter which can obscure the exposed skin quite a bit, making for more of a raised up effect more than anything else. Then for a white-haired brand, simply use thinned down white paint to about 1% milk and go in softened layers, following the hair growth pattern, much like the mapping technique. Again, use good reference photos to guide you. (Ranch horses and warmbloods are often hot branded and Arabians are often freeze branded to find those references.) Extra points: Actually have your brand mean something, like maybe an actual breed brand, or even your initials or studio logo.

  

There are two things you want to avoid. First, try not to make clean harsh lines, but mimic the hair growth patterns to denote the hair overlaying the brand's borders. And second, avoid a painted-on effect by staying mindful of tone and technique so the brand “sits back” into the paintjob rather than looking like it “sits on top," artificial-looking rather than organic-looking.


Conclusion to Part III


Perhaps one of the biggest obstacles for beginners isn’t a skill set per se, it’s confidence. But here’s the thing: Our confidence can only grow when we feel empowered, when we feel equipped to take the challenge on. So it’s this Catch-22 situation. This is another reason why empowering beginners with knowledge is so important. By helping them build their skillset, we empower them which, in turn, builds their confidence so they stretch farther, and so it goes in a positive feedback loop. So just a little bit of a leg up can actually have a tremendous pay off. This is a big reason why the new innovation of Zoom classes in our community is so amazing insofar as we now have a burgeoning system of empowerment to kickstart this cycle en masse. And that only spells great things comin' down the pike in every corner of our geekdom! Indeed, when we have more people behind the studio door, a lot of positives come out of that new awareness. (Recommended reading: Moving Forwards With Fear and Priming the Pump: Inspiring Your Inspiration and A New View: Transforming Intimidation Into Inspiration) How so? Well, for instance, we can have a better regard for the arts once we've done it ourselves because we'll have lived the arting experience, too. More still, we may solidify our bonds and networks by engaging in such a social aspect as group learning such as through workshops and classes and NaMoPaiMo. And there’s this, too, it’s just fun! Learning is just so fun! And when more folks are having fun with their arting, it reminds them why they’re doing all this in the first place. It’s a great emotional palette cleanser, let’s say. So consider taking a Zoom class or a workshop! Jump into NaMoPaiMo! It'll put you back in a beginner state of mind, which is always a good idea, and you get to interact with new people, which is often a big positive, plus it’s just plain ol’ fun! Win win win! Because the written word with images can only go so far. Sometimes a classroom is just the ticket! So consider it seriously. It’s a blast!


“The worst enemy to creativity is self-doubt.”

— Sylvia Plath


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